"The big picture is that there are several dimensions in which games have effects," including their content, how they are played, and how much, said psychologist Douglas Gentile of Iowa State University.
"This means that games are not 'good' or 'bad' but are powerful educational tools and have many effects we might not have expected they could."
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News Type: Event — Seeded on Mon Aug 18, 2008 6:16 PM EDT
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